Ubisoft’s recent Watch Dogs release seems to be a mixed one. Watch Dogs: Legion is an innovative game, but one that seems to need more polish than it currently has. In particular, a game-breaking save corruption bug is affecting thousands of players, and Ubisoft has offered few updates on the status of a possible fix.
For context, Watch Dogs Legion features no manual save system, likely to discourage save-scumming. Each playthrough only occupies one save slot – coupled with the buggy state of the game at launch, this is lending itself to trouble. Players are reporting that after several hours of playing, their save game might start crashing more often until it becomes unplayable – loading the save results in an infinite loading screen. There are various theories as to why this occurs, including evidence that the save system itself is bugged. Some believe this issue is also tied to the game’s frequent crashing, and more specifically another bug related to the main menu freezing. Pressing “quit to main menu” can result in players exiting to the main menu only to have the game freeze for 10+ minutes, all the while the game attempts to autosave. Pressing Alt+F4, as many players do, to bypass this freeze (since you’re quitting the game anyway, there is no “quit to desktop” option during play) can cut the autosave short and result in save data corruption, contributing to this issue. There is also evidence pointing towards multithreading being a culprit — some users report that limiting Legion to running only on one processor core can fix these problems.
Most of the reports seem to be on PC, but there are also rumblings of it on consoles. The Ubisoft support forums are full of players complaining about the issue, bemoaning lost playtime. The main selling point of the game is that players can recruit anyone in London to join their resistance — in a game like this that is designed to get players attached to their playable characters, a bug like this can be catastrophic. Many users who have fallen victim to this bug are putting off starting new playthroughs until a fix comes through. Given Ubisoft’s scant updates on the matter, they may be in for a long wait.