The PC version of the popular Horizon Zero Dawn is set to launch in the summer of this year, but many fans will be disappointed to learn that the game will be lacking what is often considered a critical feature of PC titles – the FOV slider.
For those who are unaware of what an FOV slider does and why it’s considered important for PC gaming, here is a brief explanation. FOV stands for Field of View, and determines how wide a viewing angle the player has on the screen. The higher the FOV value, the more the player can see on the screen at any given time. Console games tend to have lower FOV values as in most environments you will be sitting some distance from the screen. However, in PC gaming, having a low FOV on a large monitor so close to your eyes can cause nausea and headaches, which is why PC versions of titles tend to have higher FOV values, and ideally a slider to adjust them (some players also like a high FOV for a competitive edge, as you can see more on the screen at any one time).
The news was announced as a response to a question posed on the Steam forums.
“We will add several ways to customize your settings for Horizon Zero Dawn for PC. However, we feel that changing the FOV compromises the original Horizon Zero Dawn experience and visual style too much, so you will not be able to change this.”
It was recently confirmed that the game will support ultrawide monitors, but FOV adjustments are a contentious issue for PC gamers, and not having the FOV be adjustable will be bad news to those who suffer from FOV related nausea who will now be unlikely to purchase the PC version. Hopefully the FOV will be wide enough to not cause too many issues, and that the PC port, including customisation options, will satisfy the PC crowd.